Hi! I'm Beusapu again! So, with the
color primers finished, we're gonna post here archetype guides, with
information about how to draft a deck, when to do it, and which are the best
cards. For my article i've chosen my favorite archetype: GW Heroic.
GW heroic is, in my opinion, the best heroic deck. UW is
faster and more all-in, and RW has better heroic enablers, but being green
gives us the best creatures.
A heroic deck should have, more or less, 14 or 15 creatures.
Counting we have 17 lands, that leaves us with 7 spots for heroic tricks, which
is a lot (and we also have bestow creatures!).
DECK BREAKDOWN:
The heroic guys:
We have the best heroes at common, really big creatures.
Wingsteed Rider is awesome, probably the best of them. It's easy to play this
on turn 3, and be attacking for 4 or 5 on the air next turn. Another great hero
is Staunch-Hearted Hero. It's a bit slower than Rider, and it doesn't have
evasion, but this guy will grow very fast, usually being a 6/6 on turn 5.
At uncommon, we get the all-star Centaur Battlemaster. Play
him on turn 5, swing for 6 (at least) next turn. One of the best options, and a
very high pick. White has Fabled Hero and Phalanx Leader. The first is good if
we have cheap or cantrip auras, while the second gets much better with more
creatures.
The heroic enablers:
To trigger heroic, we have a lot of auras. The bestow nymphs
are great. Leafcrown Dryad is obviously good, but her white sister, Observant
Alseid, is epic. There's nothing better than vigilance when you have a 5/5
flying creature, and this girl is just "kill me or lose".
Chosen by Heliod is also great. An aura that draws and
triggers heroic is great value. We also have two cool uncommon tricks:
Dauntless Onslaught and Warrior's Lesson. The first one can be a 3x1 or even a
4x1, while the other is almost a green Ancestral Recall!
The Support:
Not all our deck can be heros and heroic enablers, and this
is the part where green shines more than blue. White gives us good removal, and
green good beaters. Nessian Asp and Nessian Hunter are very good. Setessan
Griffin, a card that's usually bad, becomes really good in GW colors, being a
5/4 flier on its own.
At uncommon we get the most awesome creature we could get:
Chronicler of Heros. A 3/3 for 3 is already good, but when it draws a card (and
we have heroic and monstrosity for that) it's just one of the best. Also, it's
a very good way to see if someone else is drafting the archetype.
SPLASHING:
Theros is a set where you can easily splash, and blue is the
best option. We get tempo removal (Griptide and Voyage's End), some great
uncommon (like Horizon Chimera), and a lot of evasion: The blue nymph, and
Aqueous Form.
DRAFTING THE DECK:
This deck is quite easy to draft. Try to get all copies you
can of the best heros first, since having a deck with a bunch of heroic
enablers and no heros is lame. Centaur Battlemaster can be picked over other
good cards if you want to go heroic. Try to get the two bestow dryads, they are
really good, and obviously, get the good cards green and white have: Divine
Verdict, Last Breath, Nessian Asp…
We also have the best enchantment removal, perfectly
maindeckable.
You want to have a low curve, and mana fixing like Voyaging
Satyr and Nylea's Presence, to play the Wingsteed Riders on turn 2.
Splashing blue is also easy, if you have one or two
Unicorns, and see blue cards passing, don't doubt to get them.
Another good thing is that there are a lot of rare bombs we
can first pick, and that work very well with the deck, like Boon Satyr,
Celestial Archon, Anthoussa Setessan Hero, or Mistcutter Hydra, and they all
work very well in the deck.
Well, i
hope this helped you, and until next time, have fun drafting!!!
-Beusapu