Showing posts with label Cube. Show all posts
Showing posts with label Cube. Show all posts

Saturday, November 16, 2013

Introducing a casual format: Tower!


Hi everyone! We're finally back. Today I'm not gonna talk you about a limited archetype, or a Standard deck… Today I'm going to introduce you a new casual format: Tower.

What is Tower?

Tower is a casual multiplayer format, designed for fun. It's played with special rules, which are explained below. I'm not sure if the format already existed in some variation. We've been it playing a lot in Cockatrice recently, and it's hilarious.

Rules:

-There is only one deck. That deck is The Tower, and all players get their cards from it.
-There's a pile of 7 cards at the table, from which players pick one card every turn. Once the pile is empty, it refills with 7 new cards.
-Every turn, the active player picks one card from the pile, and gets to draw one card from the Tower (resulting in two draws every turn). Normal draws are taken from the tower normally.
-There are no lands in the Tower. Instead of playing a card as a spell, players may use cards as lands. This cards give mana of their color identity (multicolored lands are duals). Once the land is in play, it's treated as a land. It has no colors and its converted mana cost is 0. Monocolored lands count as basics. Lands played this way use normal land rules (don't use the stack, etc.).
-Each player has his own graveyard, but the deck is the same to all players. Tutors/scry/shuffling work on the tower.

Building the Tower:

This is what makes games really fun. A tower can have any number of cards (but it can't have lands). You can pick an Unpowered Cube, cut the lands and the tutors (tutors are really awkward, from my experience), and play it, but I recommend trying to build your own Tower. Keep in mind that in this format, everyone can get any card, so interactions between cards are really important.

Well, that's all for now. I hope you enjoy this format as much as we do.

Have fun!

Friday, October 25, 2013

Commander Cube!

 With the release of Commander 2013, and my mind firmly fixed on limited, I decided to make my first foray into the world of cubing! Now, bear in mind I have no previous knowledge of how to cube, nor any real need to make a cube "competitive" whatever that means. Now, on to the cube itself!

 This cube consists of only Commander 2011, Commander 2013, Planechase, and Commander's Arsenal cards, and even then, it seems to have touched 700 cards, which seems like a big deal. It's a singleton cube, and the multiples in Planechase aren't really multiples in the cube. Fixing is plentiful, 71 cards to do that for us, and a ton of creatures and powerful, multiplayer themed spells.

 Speaking of multiplayer, the way this cube is played is an 8 player draft, and the first round will be two tables of 4 players each. That's right, just like EDH is played. Now, the deck size minimum is upped to 60 cards, to support this multiplayer format, and to top it off, your deck needs to have a commander, and is regulated by normal commander rules. The commander is either a) Drafted by you or b) Given to you by our dear friend, EDH Ultimate Bravery. A commander is by default assigned to you by Ultimate Bravery, and you can choose to use it, or use one you drafted. Now, the deck is not limited color-wise by your commander at all. It simply needs to share colors with your Commander. (After all, what's a commander if he/she is not castable?) The final match, after the two FFA victors are crowned, is a 1vs1 match, so be sure to board your True-Name Nemeses!

EDH Ultimate Bravery: http://www.falconsyndicate.net/EDHGen.aspx

 The cube itself will be tweaked over time, and some cards removed, some cards added, depending on which deck ends up being broken or much weaker than the others, and it will all be fixed over time. For now, the cube only consists of cards from the above sets, but I'm willing to add more fun, interactive cards over time. Some cards seem kinda poor at first, and I'm willing to give some cards a shot. The list will probably be ever changing over the first few tests, and we'll go from there.

The Cube Itself: http://tappedout.net/mtg-cube-drafts/commander-cube-25-10-13-1/

Anyway, let's hope we have fun cubing!

Cheers,
Brick

EDIT: Since the Commanders themselves make too much of an issue, we will be doing away with them entirely. So the games will be 4-way FFA and then a final 1 vs 1. Now, some cards seem bland at first sight and some pretty amazing, and we'll see where it goes. I'm open to suggestions to add cards instead of such cards like Colossal Might but we'll deal with that later.