Saturday, November 16, 2013

Introducing a casual format: Tower!


Hi everyone! We're finally back. Today I'm not gonna talk you about a limited archetype, or a Standard deck… Today I'm going to introduce you a new casual format: Tower.

What is Tower?

Tower is a casual multiplayer format, designed for fun. It's played with special rules, which are explained below. I'm not sure if the format already existed in some variation. We've been it playing a lot in Cockatrice recently, and it's hilarious.

Rules:

-There is only one deck. That deck is The Tower, and all players get their cards from it.
-There's a pile of 7 cards at the table, from which players pick one card every turn. Once the pile is empty, it refills with 7 new cards.
-Every turn, the active player picks one card from the pile, and gets to draw one card from the Tower (resulting in two draws every turn). Normal draws are taken from the tower normally.
-There are no lands in the Tower. Instead of playing a card as a spell, players may use cards as lands. This cards give mana of their color identity (multicolored lands are duals). Once the land is in play, it's treated as a land. It has no colors and its converted mana cost is 0. Monocolored lands count as basics. Lands played this way use normal land rules (don't use the stack, etc.).
-Each player has his own graveyard, but the deck is the same to all players. Tutors/scry/shuffling work on the tower.

Building the Tower:

This is what makes games really fun. A tower can have any number of cards (but it can't have lands). You can pick an Unpowered Cube, cut the lands and the tutors (tutors are really awkward, from my experience), and play it, but I recommend trying to build your own Tower. Keep in mind that in this format, everyone can get any card, so interactions between cards are really important.

Well, that's all for now. I hope you enjoy this format as much as we do.

Have fun!

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