Wednesday, October 2, 2013

UW Heroic


Hey readers, PhEnOm here. I'm going to discuss my favorite archetype of theros drafting. Heroic. In my opinion, only 3 colors have good heroic cards to make a whole archetype about heroic, and that's red/white/green. Black has some good heros, but it has no good targeting spells. Red has good tricks but not good heros. Green has the centaurs and the mini centaurs. But i am going to focus on my favorite Heroic deck: u/w. 

The heroic guys here are amazing and blue has some great targeting spells to help white. The only problem is that we don't have many other creatures, but we have better removal than in green. Lets look at some of these spells:

HEROIC ENABLERS:
Aqueous form is very good. Heros grow big easily, and scrying 1 every turn is very useful.
Fate Fortold is a 2 mana cantrip and you get your heroic trigger. And if they eventually kill your guy you get another cantrip. I can see running 1-2 of these. Chosen by Heliod is good because it draws, and it makes heros tougher.
Nimbus naiad costs 5, which is the best spot in the heoric deck especially white/blue you have this and the white one, i like this for my hoplites. Observant Alesid is very effective on the defense, and it makes both a good attacker and blocker.



Dauntless Onslaught is OP, it can be 2 giant growths in one package so thats 3 mana for +6 power. God's willing works well here also since they are going to try their darndest to kill these huge creatures you are pumping.
There are also some fillers like Hopeful Eidolon, and the Ordeals.

HEROS:
WINGSTEED RIDER: (all caps to show importance). This is our House. 2/2 flyer for 3 mana and it grows each time we buff it. This is our trump card. 2-4 are perfectly fine, you get more run them, up to 6 (Editor's note: if someone gets 6 of those, please tell us!). He will bring home the freshly cooked bacon.
Battlewise Hoplite: not as good as the rider cause he is on the ground but his scry ability is very good also. He's uncommon, so don't expect to get a lot of them.
Favored Hoplite: not as good on offense but he is very nice on the D. since his ability makes him live forever. Phalanx Leader is only good when you have more creatures, but heroic decks are usually low on them.
Wavecrash Triton: This guy is very good, his ability is HUGE tempo. He clears blockers, nullifies threats and stops bombs.



SUPPORT TO THE DECK:
There are more but those are the heavy hitters from blue. Another reason why i like pairing with blue here is the removal blue has perfectly placed: Voyage's End, Griptide, and Sea God's Revenge. They are all playable in this deck. White has Divine Verdict and Last Breath.
Mnemonic Wall is good if you have instant enablers.



DRAFTING AND PLAYING:
A lot of your heroic enabler spells will be late picks as most of them get overlooked unless other people want heroics. Our guys are harder to find at times but since our House is a common we should have no trouble getting at least 2 of him. When playing this deck 17 land is perfectly fine at times since our early game is very important. Try to not keep any hands with less then 3 mana in it and no less then 2 plains. this deck wants to be on the play. The ideal hand is 3 lands 2 heroic dudes and 2 targeting spells.

I hope my words have helped you in some way. May all your opponents be mana screwed when you need to win big. PhEnOm out.

-PhEnOm (Fixed by Beusapu)

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