Friday, August 30, 2013

Drafting Rares: The Hate Cycle

Today I'll be talking about something a little different, specifically drafting the color hate cycle of cards in M14, and when and where to pick them. More often than not, they are not good to pick early, even if they don't wheel most of the time. I'll go over them one by one, discussing their efficacy, mostly with regard to your first pick in your first pack.


 Starting with white, we have Fiendslayer Paladin. At the outset, it has two combat-ready mechanics, and semi-protection from black and red spells. However, it's important to keep in mind that it is but a 2/2, and without significant support, it flat-out gets outclassed by Rumbling Baloth as well. White is also not a particularly strong color in this set, so our knight in shining armor can be passed. This is a rare that depends heavily on the quality of your pack, as Kalonian Tusker, Enlarge, or either of the blue Servants are better picks.


 This is a rare of very weak card quality in draft. It's a bear for two specific colored mana, with a very narrow enters-the-battlefield ability which can be nixed with any removal spell. You will always be passing this rare, and even commons tend to be of higher card quality.


  Lifebane Zombie is a perfectly fine pick one, Intimidate being one of the most powerful  combat mechanic in M14. It's albeit narrow enter-the-battlefield effect can potentially be devastating, possibly being a two-for-one or at the very least providing information about your opponent's hand, while being a 3-power for 3 Intimidate, quite the clock turn 4 onward.


 Cards armed with combat-ready mechanics are always good picks, and this one is no different. 3 power for 3 first strike, with the potential for even more damage given the right match-up is a decent first pick, red being a color you wouldn't mind being in in M14.

  From a distance, it looks great (and with an adorably large head), a 3/3 for three with hexproof at the very least. However, in reality, it's a mediocre topdeck in the late game, and it's very niche second clause hardly ever makes a difference in M14 draft. This is another card that depends on the quality of your pack, and if no uncommons seem like they're worth it, Witchstalker could be the pick for you.

Hopefully, given my fever lets up, I'll continue defining the archetypes in M14 draft next time onward, and as always, have fun drafting!

Cheers,
Brick


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